Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tides · Jul 06, 2011 at 08:03 AM · guiarraylistquest

Best way to list all active quests in a GUI

Hey guys!

I'm hoping to get some advice on my next step for creating a quest system. If you feel I should change something that I've already done then please let me know!

So I have a script with two arrays, questName and questDescription, right now these arrays are holding all the quest names and descriptions (obviously).

In another script I have a quest window show up when the user hits the Q key. What I need is a way to collect the quest data from the other script then list all the active quests in the quest window.

I would very much appreciate it if someone would take the time to give me the run down.

Thank you.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by asafsitner · Jul 06, 2011 at 12:14 PM

This is the code I used (C#):

 using UnityEngine;
 using System.Collections;
 
 public class s_QuestWin : MonoBehaviour {
     
     bool isShowing = false;
     s_Quests scriptReference;
     Rect winPos = new Rect(((Screen.width / 2) - 100), ((Screen.height / 2) - 100), 512, 256);
     
     bool[] expandedB = {false, false, false};
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () 
     {
         if (Input.GetKeyDown("q"))
         {
             if (isShowing)
             {
                 isShowing = false;
                 print(isShowing);
             }
             else 
             {
                 isShowing = true;
                 print(isShowing);
             }
         }
     }
     
     void OnGUI()
     {
         if (isShowing)
         {
             winPos = GUI.Window(2, winPos, QuestWindow, "Journal");
         }
     }
     
     void QuestWindow(int ID)
     {
         GUI.DragWindow(new Rect(0, 0, 10000, 20));
         scriptReference = transform.GetComponent("s_Quests") as s_Quests;
         
         GUILayout.BeginVertical();
             for (int i = 0; i < scriptReference.activeQuestNames.Length; i++)
             {
                 expandedB[i] = GUILayout.Toggle(expandedB[i], scriptReference.activeQuestNames[i]);
                 if (expandedB[i])
                 {
                     GUILayout.Box(scriptReference.activeQuestDescriptions[i]);
                 }
             }
         GUILayout.EndVertical();
     }
 }


To produce this: http://i.imgur.com/JFOFH.jpg

Of course the string arrays are populated at the other script. All values are arbitrary, of course, use what fits your game best.

Hope this helped, or at least gave you some inspiration.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Which is better for an inventory system, Array or List? 0 Answers

How to select an Game Object from an Item List 0 Answers

images assigned to gameobjects by tag 2 Answers

How to make a or array of GUI.Button's? 1 Answer

A node in a childnode? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges