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Question by Richard 15 · May 02, 2011 at 05:42 AM · yieldwaitforseconds

yield WaitForSeconds not returning

I am trying to use WaitForSeconds at the end of a level, but the line after yield WaitForSeconds is never executed. I have tried calling end level with StartCoroutine(endLevel) but that made no difference.

function OnTriggerEnter (hit: Collider) { if (hit.gameObject.tag == "wormProjectile") { Destroy(hit.gameObject); var exp = Instantiate(explosion, gameObject.transform.position, Quaternion.identity); Destroy(gameObject); num_cannon=num_cannon-1; if (num_cannon<=0) { endLevel(); } } }

function endLevel() { TextMsgControl.message = "Level Complete"; WaitForSeconds(5); TextMsgControl.message = "Game Over"; }

Any help appreciated.

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Answer by Mike 3 · May 02, 2011 at 05:45 AM

You're destroying the object before the waitforseconds is over, so it'll never finish it

What you probably need to do is start the coroutine on another object which isn't going to die

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avatar image Richard 15 · May 02, 2011 at 06:27 AM 0
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That makes sense. Thank you for your help

avatar image gdbjohnson · Jun 23, 2015 at 11:15 PM 0
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Just to add to this, disabling the gameobject will also have the same effect.

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