- Home /
Texture Importing With "Shading Scale"
I have a material with a texture attached. Look at it closely. The PNG texture looks very smooth, however the material in Unity appears to have a "shading scale" affect across it.
The object does not appear smoothed out. Can you help me? Thanks.
In-Unity:
In Paint.NET:
UPDATE: I've tried applying multiple blur effects to the image in my image editing software, but with no luck. I get the same effect. Maybe this has something to do with the compression? My texture is set to Billiniar, Automatic Compression. I have tried different compression levels, but still get the same problem.
UPDATE 2: Ok, now I think the problem has to do with lighting, or maybe the quality level?:
Without real time lighting in Unity editor:
with real time lighting:
EDIT: Relevant: http://answers.unity3d.com/questions/45656/light-looks-weird.html
aha... sorry... this site is blocked for me (ID$$anonymous$$ why!) ... :(
Do you have a directional or point light in your scene? this looks like it might be your problem...
Whether or not I have a point light I get the same problem. Is it just that Unity doesn't like dark objects?
Answer by Neroshiny · Dec 06, 2012 at 03:23 PM
Hey man, try this
http://docs.unity3d.com/Documentation/Components/script-AntialiasingAsPostEffect.html