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Question by BenoitFreslon · Jan 18, 2014 at 01:35 AM · prefabchildinstancechildren

How to get the instance of a child in a prefab object?

Hello,

I would like to get children inside an instantiated prefab with the name of each children.

But If I have instantiate several prefabs I can't use the method GameObject.Find()

Prefab1

  • Child1

  • Child2

Prefab2

  • Child1

  • Child2

Thanks.

EDIT: I think I have found how to:

 GameObject go = transform.FindChild("the_name").gameObject;

Is it the good method?

Thanks.

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avatar image getyour411 · Jan 18, 2014 at 01:41 AM 1
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Looks fine

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Answer by rutter · Jan 18, 2014 at 01:45 AM

Instantiate() returns a reference to the cloned object. You should probably cache that reference if you'll want to use it later.

Here's a contrived example:

 public class Example : MonoBehaviour {
     public GameObject prefab; //set this in the inspector
     
     GameObject clone;
     
     void Start() {
         clone = Instantiate(prefab) as GameObject;
         Invoke("DoSomething", 2f); //call this two seconds from now
     }
     
     void DoSomething() {
         clone.transform.localScale *= 2f; //double the size, double the fun!
     }
 }

If prefab has any child GameObjects, the clone will have matching child clones.

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