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Texture is Tied to Two Cubes
Here is an image of my setup .
The two red cubes are tied together for some reason, meaning that when I try to change the tiling number for a single, ungrouped cube the other red one changes too. Is there anyway to undo this? I keep remaking the cube away from the bottom red cube but they both still change.
Answer by RyanZimmerman87 · Apr 10, 2013 at 10:23 PM
You need to duplicate the texture material. Then you can apply the different material to the separate cubes. If you try to use the same material with different settings the changes will automatically apply to all the objects it's used for.
So essentially just press CTRL-D to duplicate the texture in your Assets folder. Rename the duplicate and than apply them as necessary.
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