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Builded Game Stopped working
I want ask when I build game and run, its stop work with error: Game.exe stopped working (Clasic Win error). In preview mode in program working well but I dont know where is mistake maybe in settings or quality. It happened to someone and solved this problem? Many Thanks for answer.
Andy.
So let me get this straight. It builds fine. But when run immediately crashes?
If so, build as a debug build(dev build or something like that.) It should produce an output log, a text file that has your usual console/debug output. Will probably help you.
Put an Awake Debug Log in the beginning scene, and see if it prints that out.
It's been a while since I had an issue like that. Wish I could help you more.
Answer by NDLeo · Jul 15, 2012 at 07:20 PM
Many thanks for answer. I find something. The game work until particles start emiting then crash. Maybe I have some problem with particles when try rendering it or wrong srcipt. But script contains only Start(), Pause() or Stop() commands.
Answer by NDLeo · Jul 17, 2012 at 10:15 AM
Yes, now I put awake debug log to all scripts and they working well. Another I found when I build game as 32-bit Win it working. Crash only when it build as 64-bit Win and only when particles start emitting. In preview in program still working I don't know where is a problem.
any error in the output log, what is the last thing written out when it crashes?
Interesting the 32 bit vs 64 bit. Try making a new project that just has the particles. $$anonymous$$ake a build and see if it crashes, if it does, then it is just the particles, but if it does not there may be some specific combination within your game. Try isolating it down ( particle settings, particular materials, certain number of particles etc).
Also, it is better to respond in comments then answers, I get the same email, and it keeps order better.
Good Luck!