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Question by Simon V · Jul 10, 2011 at 06:30 PM · enum

Enum not working properly.

I have the following function:

 private void CamModes()
     {
         if (GUIHandler.UseCamera)
         {
             mode = PPCam.EnumCamModes.MouselookActive;
         }
         else if (Input.GetMouseButtonDown(1))
         {
             Debug.Log("RMB");
             mode = PPCam.EnumCamModes.MouselookNotActiveRMB;
             
         }
         else if (Input.GetMouseButtonDown(2))
         {
             Debug.Log("MMB");
             mode = PPCam.EnumCamModes.MouselookNotActiveMMB;
         }
         else
         {
             mode = PPCam.EnumCamModes.MouselookNotActive;
         }
     }

The first and the last one work, but the second and third only execute the Debug.Log() -bit.. Any idea what might have gone wrong? Mono debugger crashes my Unity, so can't see what's actually happening...

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avatar image Dreamblur · Jul 10, 2011 at 08:01 PM 0
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If the first and last sets work, then assu$$anonymous$$g that your enum structure contains what you have listed there, then there's no reason why setting the enum-type variable to those values shouldn't work. How do you know that the value isn't being changed?

avatar image Simon V · Jul 10, 2011 at 08:04 PM 0
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I have it displayed in the editor when testing the game, that's how I know it.

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Answer by Skjalg · Jul 10, 2011 at 08:10 PM

You probably want to use Input.GetMouseButton instead of Input.GetMouseButtonDown since the Down version only works for one frame.

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avatar image Simon V · Jul 10, 2011 at 08:15 PM 0
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Will have to try that tomorrow, got to go now. But I'll keep you updated, thanks ;)

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