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Question by applejuices · May 04, 2014 at 09:10 PM · camerameshrenderer

Turn on mesh renderer when cam is looking.

how would I make a object mesh renderer enable when came is looking at the cube, but the mesh renderer is not enabled at the time?

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Answer by 0V3RR1D3 · May 04, 2014 at 09:29 PM

Unity has something called "frustrum culling"(i think) . If an object goes out of veiw it dosent render it anyway so there is no need to do this, but look at this - http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnBecameVisible.html

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