Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bojan1986819 · Mar 11, 2015 at 05:14 PM · collisionvalueconstantdecreasehealth-deduction

Constant decrease health value during collision c#

I'm trying to create a script which would decrease the health value constantly during collision with object Flare and stop the decrease immediately when the collision is over. I would like to have it with a constant speed(around 5-10 health per second, even better if it is adjustable with a public value(in my script that would be 'lowerlife')) and make it visible also on a GuiText counter. I managed to do something which is almost working but for some reason health continues to decrease even after the collision is over. I made health and lifelower public, so I can play with them easily. Here is my current code below:

 public GUIText healthText;
 public int health;
 public float lifelower;
 
 void Start () {
 health = 100;
 SetCountText ();
 lifelower=0.2;
 
 }
 
 void OnTriggerEnter(Collider other){
 if (other.gameObject.tag == "Flare") {
 StartCoroutine("LowerHealth");
 SetCountText();
 }
 }
 
 void OnTriggerExit(Collider other){
 if (other.gameObject.tag == "Flare") {
 StopCoroutine ("LowerHealth");
 SetCountText ();
 }
 }
 
 IEnumerator LowerHealth() {
 while (true) {
 yield return new WaitForSeconds (lifelower);
 health --;
 SetCountText();
 }
 }
 
 void SetCountText(){
 healthText.text = "Health: " + health.ToString ();
 if (health < 1)
 gameoverText.text = "GAME OVER";
 }
 

I would be very happy if someone could solve me why does the health value decrease continues after end of collision.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by AlwaysSunny · Mar 11, 2015 at 05:12 PM

You're already using triggers; why not use

 void OnTriggerStay() {}

and put all your health-decreasing logic within it?

edit: I see that you want to lose health only at certain intervals of time. I think if I were you, I'd just keep a timer variable:

 private float timer = 0;
 void OnTriggerStay() {
   // if it's the right object...
   timer += Time.deltaTime;
   if (timer > lifelower) {
     // diminish health & reset timer to zero
   }
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bojan1986819 · Mar 11, 2015 at 06:31 PM 0
Share

thank you so much OnTriggerStay solved it for me!!!

avatar image meat5000 ♦ · Mar 11, 2015 at 09:24 PM 0
Share

Click the tick to accept the answer

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Collision of a constantly moving object 0 Answers

Reducing a value over time 2 Answers

How can i randomly increase/decrease a value over time? 1 Answer

Instantiating a prefab and values 1 Answer

Variable that decreases after a certain amount of time? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges