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This question was closed Jun 06, 2017 at 11:17 PM by Bunny83 for the following reason:

The question is answered, right answer was accepted

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Question by daivd.ramz · Jan 10, 2013 at 01:55 PM · dlldllimport

ionic.zip.dll does not work in build

hi guys, i use ionic.zip.dll in my project,i drop this file to assets and this work great in my project.but when i build this is not work :(
what can i do for this problem, thanks in advance

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avatar image Bunny83 · Jan 11, 2013 at 01:36 PM 0
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What kind of build? (Standalone, iOS, Android, Webplayer, ...) How do you use the dll?

Ask specific and detailed questions! This question can't be answered without more information.

avatar image daivd.ramz · Jan 11, 2013 at 02:36 PM 0
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my build is for windows with .Net 2.0 and .Net 2.0 subset but does not work

avatar image Geo.Ego · Jan 11, 2013 at 02:43 PM 0
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You should include the code pertaining to how you import and reference the dll.

avatar image daivd.ramz · Jan 11, 2013 at 03:02 PM 0
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i drop this dll to my project folder(assets).and import it to my script with this code in (js):

import ionic;

avatar image daivd.ramz · Jan 11, 2013 at 03:14 PM 0
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this dll work very well in my peroject and i can zip and extract my files with it. but in my build dose not work. and does not show any error:(

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Answer by daivd.ramz · Jan 12, 2013 at 10:56 AM

okay very nice my problem was solved :)
unity show this error:
ArgumentException: Encoding name 'IBM437' not supported
for solve this problem i copy all I8N*.dll from Unity installation
C:\\Program Files\\Unity\\Editor\\Data\\Mono\\lib\\mono\\unity to the Assets folder of your project. very nice :)

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avatar image volkswagenb · Jun 28, 2013 at 09:18 PM 0
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I had the same problem, but I had to put my dll next to the published .exe ins$$anonymous$$d, now it works.

avatar image El Tun · Oct 09, 2014 at 07:07 AM 0
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Hi guys, I have same problem when building for Standalone OSX. What can I do? :(

avatar image Brogan89 · Jun 06, 2017 at 12:22 AM 0
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Thanks for that, this was racking my brain. I can confirm that 4 years later you still need to do this, and can confirm it works on android.

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