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Getting unity3D to include .h files automatically in xCode (iOS)
Hey everyone :)
I'm currently writing a plugin for unity, and having to include entire libraries statically to the generated iOS xCode project every single time I have to test it down on a device is a huge pain (Basically I have to test the plugin on the device every time since it accesses iOS specific functionality, specifically the StoreKit framework for in-app purchases.)
I know that if you put .mm or .m files into the Assets/Plugins/iOS, it will include these types automatically, but it won't do this for .h files.
Is there any way in which I can get Unity to include header files automatically when building the project to xCode?
Answer by cothly · Sep 28, 2012 at 07:24 AM
you don't need include the .h files, unity will auto include it, even it not show in the xcode, it will not make you compile error.
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