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Question by convictcartel · Jan 17, 2014 at 11:05 AM · instantiatespawnitemdrop

Item Drop Help

I made a script that should be spawning Item1 when the enemy has 0 HP, maybe im missing something because nothing happens when they die...

 using UnityEngine;
 using System.Collections;
 
 public class ItemDrop : MonoBehaviour {
     public Rigidbody Item1;
     public Rigidbody Item2;
     public Rigidbody Item3;
     public Transform monster;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         AttackandHP ZS = (AttackandHP)monster.GetComponent ("AttackandHP");
         if (ZS.curHealth == 0) {
             Item1Spawn();
         }
     }
 
 
     public void Item1Spawn() {
         Rigidbody clone;
         clone = Instantiate(Item1, monster.transform.position, monster.transform.rotation) as Rigidbody;
     }
 
 }
 
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avatar image AlucardJay · Jan 17, 2014 at 11:40 AM 0
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Chances are your curHealth is a float that has a very small chance of actually being equal to zero. Try :

 if (ZS.curHealth <= 0) {
avatar image HuskyPanda213 · Jan 17, 2014 at 03:20 PM 0
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He is right, like <1 or

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Answer by Benoit Dufresne · Jan 17, 2014 at 03:41 PM

Change

 if (ZS.curHealth == 0) { 

to

 if (ZS.curHealth <= 0) {

See if that helps. Chances are your monster has taken damage higher than his remaining HP and gotten into negative.

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