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Unexpected symbol `void' in class, struct, or interface member declaration
 using UnityEngine;
 using System.Collections;
 
 public class PlayerHealth : MonoBehaviour {
     public int maxHealth = 100;
     public int curHealth = 100;
     
     public float healthBarLengh;
 
         // Use this for initialization
     void Start () {
         healthBarLengh = Screen.width / 2;
         
     }
     
     // Update is called once per frame
     void Update () {
         
     }
     
     void OnGUI() {
         GUI.Box (new Rect (10, 10, healthBarLengh, 20), curHealth + "/" + maxHealth);
     }
     
     public void AddjustCurrentHealth(int adj) {
         curHealth += adj;
         
         if(curHealth < 0)
             curHealth = 0;
         
         if(curHealth > maxHealth)
             curHealth = maxHealth;
         
         if(maxHealth < 1)
             maxHealth = 1;
         
         healthBarLengh = (Screen.width / 2)* (curHealth / (float)maxHealth);
     }
 }
 
 
               Comment
              
 
               
              The compiler is helpful enough to provide you with a line number where it found the problem. Can you share that line number with us so we don't have to look through your code line by line.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                