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Sluggish Controls in FPS Scene.
Hi,
I've been putting together a scene in which the character controller is the standard FPS controller. The scene contains a large-ish terrain with trees and some grass, a handful of mesh models, some embedded audio and some video fetched in from the local directory at runtime. When I try to steer the character, however, using either the arrow keys or the click and drag mouse-look I've included, it reacts very sluggishly indeed. I've tried to optimise the scene as much as possible, but it still runs so slowly as to be almost unusable in a webplayer. Standalone builds work fine.
Any pointers or tips would be very much appreciated.
The scene is here (though may be up and down as I'm still working on it) http://www.dstx.co.uk/unity/hospital/
Many thanks
Just on the off chance I tried in a different browser from my normal Google Chrome and Firefox runs the scene perfectly smoothly. Is this a known bug with Chrome?
Answer by monej0005 · Jun 18, 2012 at 01:28 PM
Hi, i had this problem to and it turned out to be that the character was to big. Try to reduce the scale of the character. Hope this helps :)
Hi, I will try that, thanks, but it all runs fine in Firefox, so I'm thinking that the Chrome plugin is to blame. I'll post here if it makes any difference.