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Question by Eliander · Jan 19, 2017 at 05:18 AM · animationanimatoranimationsidentify

How I can identify if the player is going up or down?

Well... I making a metroidvania game, and I need to check if the player is going up or down to change the animations. My idea is (vspeed = vertical speed): If the vspeed > 0.01 (change to animation "going up") else if the vspeed = 0 (change to "in the air") else if the vspeed < -0.01 (change to "falling") I hope you understanding... Well, please, help me @-@

(And sorry my english...)

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Answer by Bazzalisk · Jan 19, 2017 at 10:59 AM

 //initial values
 private float lastVertPosition = 0;
 private bool inTheAir = false;
 
 void update()
 {
 //compares vert position based on last frame
 //If the player's vertical position has changed or they're in the air, then go to the sub if statements.
     if(lastVertPosition != this.transform.position.y || inTheAir)
     {
         if(lastVertPosition > this.transform.position.y)
         {
             inTheAir = false;
             //animation falling
         }
         else if(lastVertPosition < this.transform.position.y)
         {
            inTheAir = true;
            //animation jumping
         }
         else
         {
             //animation in the air(no change in vert position, but in the air.
         }
     }
     lastVertPosition = this.transform.position; //setting up for next frame
 }
 

Hope this helps, just came up with it so it might have an error or two. Bazzalisk

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avatar image Eliander · Jan 19, 2017 at 04:25 PM 0
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Thanks for help, but this don't work... I'm using the animator controller to make my animations. I has made the animations of stand, walk, crawling, crouch... But I can't find a way to make the air's animations how I said. I'm using C# and link the animations with parameters like this: anim.SetBool("Crouch", true)

But... thank you for your help ^,^

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