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Detect Collision on Already Batched Object
Hi, I got a simple problem but i can't find the solution.
so, if the ball move and hit the wall like illustration below :
it won't detect any collision because the ball already hit the floor.
so, any solution for this problem?
picture1.png
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Comment
Have you tried making the object have different colliders like edge colliders ? $$anonymous$$aybe the object having child gameobjects like a gameobject for the wall and gameobject for the floor with both box, edgecolliders and later in script configure the entering.
but in my scene i have very much object that i have batched together, if i separate it, the performance will be much slower.