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Question by Nemrav · Jan 16, 2014 at 08:26 PM · charactercharactercontrollervariablepropertyassignment

Left-hand side of an assignment must be a variable, property or an indexer

Hello, I'm just starting out with unity, and for some practice to get parts of a tutorial in my head, I decided to create my own version of a character controller in C#.. I have figured out how to solve all but one my errors that I get.. which is Left-hand side of an assignment must be a variable, property or an indexer. I have tried to solve this problem but then I get some other silly error which I can't figure out. here's my code :

  using UnityEngine;
     using System.Collections;
     
     public class capsule_move : MonoBehaviour {
     
         //variables
         public float speed ;
         public Transform player ;
         public float deadzone ;
         //functions
      
         //move
         void FixedUpdate () {
         if (Input.GetAxis("Horizontal") >deadzone) {
             player.rigidbody.AddForce = new Vector3(speed,0.0f,0.0f)* Time.deltaTime ; 
                                 }
         
         }
     }


PLZ HELP MEEHH

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Answer by robertbu · Jan 16, 2014 at 08:30 PM

AddForce is a method, not a variable. So you would call it like:

 player.rigidbody.AddForce(new Vector3(speed,0.0f,0.0f)* Time.deltaTime); 

Note that 'speed' is a good term for the variable used here since the AddForce() pushes the object and therefore does not directly correlate to a specific speed. That is, don't expect your object to move the specific speed used. In fact, without drag, the object will continue to accelerate from this code.

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avatar image Nemrav · Jan 16, 2014 at 08:52 PM 0
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Thanks, I now have a fully working "flip the capsule" scene.. :D now my next task is to figure out how to change the point where the force is added to my rigidbody/ how not to make my capsule flip over by moving without disabling gravity :P

Again Thankyou so much.

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