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Question by DRSG · May 09, 2015 at 03:18 PM · inventorycraftinghouse

Problem at crafting

Hi! I tried to make a script that craft a house from the stone and wood that i collect , but when i collect all items needed the button to build dosen't apear . Can someone tell me why? . Thanks !

Collect stone/wood script #pragma strict

private var inventory : Inventory;

function Start () { inventory = GameObject.Find("First Person Controller").GetComponent(Inventory); }

function OnTriggerEnter(hit : Collider){

if(hit.gameObject.tag == "Player"){ inventory.wood += 1; Destroy (gameObject); } }

house script

pragma strict

var house : GameObject;

private var inventory : Inventory; private var showGUI : boolean = false;

function Start () { inventory = GameObject.Find("First Person Controller").GetComponent(Inventory);

if(inventory.wood >= 2 && inventory.stone >= 1)

GUI.Box(Rect(Screen.width/2 -75,Screen.height/2 - 12.5, 150,25), "Press B to Build");

if(Input.GetKeyDown("b"))

house.SetActive(true);

}

Inventory script

var wood : int = 0; var stone : int = 0;

function OnGUI(){ GUI.Box(Rect(0,0, 100,25),"Wood: " + wood); GUI.Box(Rect(0,25, 100,25),"Stone: " + stone); }

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avatar image hbalint1 · May 09, 2015 at 03:19 PM 0
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please format your code with selecting it and pressing Ctrl+$$anonymous$$.

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Answer by hbalint1 · May 09, 2015 at 03:21 PM

 if(inventory.wood >= 2 && inventory.stone >= 1)
 
 GUI.Box(Rect(Screen.width/2 -75,Screen.height/2 - 12.5, 150,25), "Press B to Build");
 
 if(Input.GetKeyDown("b"))
 
 house.SetActive(true);

this part of your code should be in the Update method to cehck it frame by frame. Now you only check the wood and stone count when the game starts, so that's why you can never build.

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