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Question by Matt 28 · May 01, 2011 at 07:55 AM · spritemanager2

Playing Different Sprite Animations in a Vector3 setup.

Was using this nice movement script-

using UnityEngine; using System.Collections;

public class Movement25 : MonoBehaviour {

 public PackedSprite playerSprite;
 public float jumpStrength = 5f;
 public float stepSpeed = 5f;
 public float gravity = 9.8f;
 public float mass = 1f;

 private Vector3 targetDirection = Vector3.zero;
 private CharacterController controller;

 void FixedUpdate()
 {
     controller = this.GetComponent<CharacterController>();
     if (controller.isGrounded)
     {
         targetDirection.x = Input.GetAxis("Horizontal") * stepSpeed;
         targetDirection.z = Input.GetAxis("Vertical") * stepSpeed; 

         if (Input.GetButton("Jump")) targetDirection.y = jumpStrength;
     }
     if (!controller.isGrounded) targetDirection.y -= gravity * mass * Time.deltaTime;
     controller.Move(targetDirection * Time.deltaTime);
 }

}

...and I have it attached to a sprite I created in SpriteManager2

Here in lies the problem.

How do you call different packed sprite animations in this script.

Example:

If the character is moving on the X axis, how would I tell the "playerSprite" to change from his static sprite to the walkright cycle animation or walkleft cycle animation I have created in Sprite Manager 2

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