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Question by
matthew9815 · Jan 16, 2014 at 05:19 PM ·
android tab
Error when switch to Android
Soo.. When Platform is PC,linux everything is ok. When i switch platform to Android i have errors
Code isnt mine :)
/**
* This script must be placed on vehicle model!
* Simply create box (turn off renderer and make it as trigger),
* after that you must make this box as a child of vehicle (parent)!
* Place somewhere on the vehicle model, where you will activate it!
* Script made by OMA [www.armedunity.com]
**/
var vehicleCam : GameObject;
var vehicleCameraTarget : Transform;
var vehicle : GameObject;
private var Player;
var GetOutPosition : Transform; // Empty game object, where player will get out of the vehicle
var VehicleControllScript : String = "ScriptName"; // Just write script name, which controls vehicle movement (controller script).
private var opened : boolean = false;
private var waitTime : float = 1; // leave it as 1
private var temp : boolean = false;
private var mainCamera : GameObject;
function Start () {
Player = GameObject.FindWithTag("Player");
mainCamera = GameObject.FindWithTag("MainCamera");
vehicleCam.camera.enabled = false;
vehicle.GetComponent(VehicleControllScript).controlsEnabled = false;
vehicleCam.GetComponent(AudioListener).enabled = false;
}
function Update() {
if ((Input.GetKeyDown("e")) && opened && !temp){
GetOut();
opened = false;
temp = false;
}
}
function Action (){
if (!opened && !temp){
GetIn();
opened = true;
temp = true;
yield WaitForSeconds(waitTime);
temp = false;
}
}
function GetIn() {
var changeTarget : VehicleCamera = vehicleCam.transform.GetComponent("VehicleCamera");
changeTarget.target = vehicleCameraTarget;
Player.SetActive(false);
Player.transform.parent = vehicle.transform;
Player.transform.position = vehicleCameraTarget.transform.position;
mainCamera.camera.enabled = false;
vehicleCam.camera.enabled = true;
vehicle.GetComponent(VehicleControllScript).controlsEnabled = true;
vehicleCam.GetComponent(AudioListener).enabled = true;
}
function GetOut() {
Player.transform.parent = null;
Player.transform.position = GetOutPosition.transform.position;
Player.SetActive(true);
mainCamera.camera.enabled = true;
vehicleCam.camera.enabled = false;
vehicleCam.GetComponent(AudioListener).enabled = false;
vehicle.GetComponent(VehicleControllScript).controlsEnabled = false;
}
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