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Question by
MasiniLibero · May 30, 2014 at 01:04 AM ·
particlesfogpush
player pushing away particles
Hi, i'm trying to recreate the effect of that grounded, stagnant fog that you usually see in crypts and caves (reference: http://international.download.nvidia.com/geforce-com/international/images/metro-last-light/metro-last-light-physx-fog-volumes.png) and i thought it would be very cool if the player could push away particles while moving, is this possible?
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