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Sub emitter lighting problems
I'm having an issue in Unity 2017 where I made a particle system that emits light, but when I add that system as a sub emitter of another system, the lighting stops working. It's a fireworks system as a sub emitter of a rocket system. Here's a breakdown of how I have it set up...
InitBurst is what should be producing light. Light is produced when this fireworks system is not a sub emitter of the rocket system. When I add it to the rocket as a sub emitter it no longer produces light.
Is this a Unity bug or a technical issue that I overlooked? I've checked around for anyone else having the issue and have no found a solution so far. Any help is greatly appreciated!
Answer by richardkettlewell · Jan 22, 2018 at 11:07 AM
Maybe check you are using Deferred Rendering (camera setting). Rendering many lights works best with Deferred.
In Forward Rendering, an object may only receive light from a small number of lights.
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