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Question by Freaklegend · Nov 03, 2010 at 07:32 PM · enemydamagereducereceivehealth

Object Not Recieving Damage

Ive created an Object that should act as a tower in a spacewars game, it attacks, looks at the target and aims properly and stuff, but it doesn't recieve damage for a reason, I've attached the following script on the object, whats really happening is, that the function OnCollisionEnter isnt even functioning, because the nothing is appearing on the Debug Log:

private int health=20;

void onCollisionEnter(Collision other) { if(other.gameObject.tag=="Bullet") { health-=5; Debug.Log(health.ToString(),gameObject); } }

// Use this for initialization void Start () {

}

// Update is called once per frame void Update () { if(health<=0) Destroy(gameObject);

}

}

Thanks for help.

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Answer by Atnas1010 · Nov 03, 2010 at 07:38 PM

It is called OnCollisionEnter

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Answer by Freaklegend · Nov 03, 2010 at 08:23 PM

ya and your point is? or ur just a troll?

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avatar image Atnas1010 · Nov 03, 2010 at 09:03 PM 0
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That functions in unity are case sensitive, and that could be a reason that your code is not working.

avatar image Bravini · Nov 03, 2010 at 10:30 PM 0
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Atnas is right, check your console to see it, one or more errors should appear.

avatar image Atnas1010 · Nov 03, 2010 at 10:43 PM 0
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@Bravini - No it shouldn't. It is perfectly fine to have a function called onCollisionEnter, it just doesn't get called when something enters the collider.

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Answer by QueenMab051 · Nov 04, 2010 at 03:01 AM

Have you tried any of the Unity tutorials? I know at least one of them has a damage script you can check out.

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