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Unity 2D all objects mash together!
When i run my game it is meant to look like this:
but half the time when i run it it mashes into this:
this also happens i lot when i build and run.
Objects don't just change their position by themselves. Are there any scripts on them that do this, perhabs?
It might be just a hierarchy issue. Ask yourself how you set the position of your objects, what's the object that moves in place when starting and whether they are children of another object.
there is no script that does this, and i am not sure how i would fix it if it was a hierarchy issue. Thanks though.
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