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so i am making a script that i die when i go on my "fallout" border but still hav it in my main script here is what i got (but it says "BCE0044 : expecting :, found '='. and if i do that it comes up to more errors leading to more and more)please help!!!
var speed = 3.0; var rotateSpeed = 3.0; var bullitPrefab:Transform; private var dead = false;
function OnControllerColliderHit(hit : ControllerColliderHit)
{
if(hit.gameObject.tag == "fallout");
{
dead = true;
}
}
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if(Input.GetButtonDown("Jump"))
{
var bullit = Instantiate( bullitPrefab,
GameObject.Find("spawnPoint").transform.position,
Quaternion.identity);
bullit.rigidbody.AddForce(transform.forward * 2000);
}
}
function LateUpdate()
{
if(dead)
{
transform.position = Vector3(0,4,0);
gameObject.Find("Main Camera").transform.position = Vector3(0,4,-10);
dead = false;
}
}
@script RequireComponent(CharacterController)
Answer by MC HALO · Apr 02, 2011 at 01:16 AM
this is your error :
function OnControllerColliderHit(hit : ControllerColliderHit)
{
if(hit.gameObject.tag == "fallout"); {
dead = true;
}
}
you should have :
function OnControllerColliderHit(hit : ControllerColliderHit) {
if(hit.gameObject.tag == "fallout")
{
dead = true;
} }
that is the error that i can see hope this helps :)
Answer by Mike 3 · Apr 02, 2011 at 01:02 AM
Not sure if it's the only error, but this line:
if(hit.gameObject.tag == "fallout");
shouldn't have the ; on the end
Yes. I also checked and cannot find any other errors. Also make sure you have your border tagged as fallout as well. ;) good luck with the Tornado Twins tutorial. although to be honest, they don't explain scripting very well.
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