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Question by Tyler 2 · Feb 03, 2011 at 10:17 PM · objectfind

Object.Find distance?

When you are using GameObject.Find, is there a way to only find objects that are within a certain distance from the object that has the script?

var hand : GameObject;
// This will return the game object named Hand in the scene.
hand = GameObject.Find("Hand");

For example, if there is an object that is more than 10 units away, the script will just ignore it?

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Answer by Peter G · Feb 03, 2011 at 10:50 PM

Yes, but it requires you do some iterating. It would probably be faster to use a trigger.

var hand : Transform; var scriptObjs : YourScript[];

var nearDist : float = 10.0;

function Start () { hand = GameObject.Find("Hand").transform;

  scriptObjs = FindObjectsOfType(YourScript) as YourScript[];
  //AFIK there is no generic implementation of FindObjectsOfType().

}

function Update () { for(var possibleObj : YourScript in scriptObjs) { if(Vector3.Distance(hand.position, possibleObj.transform.position) < nearDist) { //Do whatever you need to the object is closer than nearDist; } } }

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avatar image Tyler 2 · Feb 04, 2011 at 01:18 AM 0
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Im sorry but I am a little confused. If I want to find the closest object with the tag "block" what would I do to your script?

avatar image Tyler 2 · Feb 04, 2011 at 01:22 AM 0
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Also, would this work with two objects (I want to find the closest one that is more than 1 unit away and the closest one that is less than -1 unit away)?

avatar image Peter G · Feb 05, 2011 at 11:50 AM 0
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that is a little more complicated, you could do it though. You need to find the closest object with a dot product ((objPos - transform.position).normalized, transform.forward) greater than 0 and the other less than 0. I'll give an example later if I get a chance.

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