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Question by Rotary-Heart · Jan 15, 2014 at 02:30 PM · cameraplane

How to "print" what a camera is viewing in a plane?

Hello

I was wondering how you can "print" (I don't know what other word to use) what a camera is viewing to a 3d object.

Lets say that I have a hall that contains a security camera. I want to have what that camera is viewing in a plane.

Note that I have a main camera (The one with the character). So it will be like if you stand in front of a tv to see it.

Thanks.

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Answer by robertbu · Jan 15, 2014 at 02:32 PM

RenderTextures will do this, but they are a Pro-only feature:

http://docs.unity3d.com/Documentation/Components/class-RenderTexture.html

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avatar image Starkadder · Jan 15, 2014 at 03:13 PM 1
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Further to this, if you don't have Pro there's a script that achieves a similar effect without Pro on UnifyWiki: http://wiki.unity3d.com/index.php?title=RenderTexture_Free.

NB: The author warns that it's slow! But if you don't need this to refresh on Update, it may suit your needs.

avatar image robertbu · Jan 15, 2014 at 03:30 PM 0
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I just tried RenderTextureFree(). The test program throws the error:

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.

$$anonymous$$odifying the test program as follows allowed it to work. There is probably a better way.

 using UnityEngine;
 using System.Collections;
 
 public class RTtest : $$anonymous$$onoBehaviour 
 {    
     public float refresh = 1f;
     
     void Start (){
         StartCoroutine(SimulateRenderTexure());
     }
     
     IEnumerator SimulateRenderTexure(){
         while (true) {
             yield return new WaitForEndOfFrame();
             renderer.material.mainTexture = RenderTextureFree.Capture();
             yield return new WaitForSeconds(refresh);
         }
     }
 }

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