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Question by
Alieos · Dec 19, 2014 at 07:51 AM ·
inputinputmanager
Accessing List of Axes in the Input Manager
Hi all,
Does Unity provide a way to access the list of inputs or axes in the Input Manager?
For example, instead of: Input.GetButton("Fire1")
Can you do this? Like how you would access an array or enum.
Input.GetButton(InputManager.Axes[index])
or Input.GetButton(InputManager.AxisName)
Want to avoid mis-spelling problems as far as possible.
Thanks in advance for your help.
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Best Answer
Answer by Bunny83 · Dec 19, 2014 at 08:20 AM
Not yet. The lack of scripting access to the InputManager was and still is one of the greatest shortcomings of Unitys input system. According to this feature request it's a planned feature but it might take some time (weeks, month, years, ...) until it's actually implemented.
So at the moment the answer is simply: No.