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Question by Alieos · Dec 19, 2014 at 07:51 AM · inputinputmanager

Accessing List of Axes in the Input Manager

Hi all,

Does Unity provide a way to access the list of inputs or axes in the Input Manager?

For example, instead of: Input.GetButton("Fire1")

Can you do this? Like how you would access an array or enum.

Input.GetButton(InputManager.Axes[index]) or Input.GetButton(InputManager.AxisName)

Want to avoid mis-spelling problems as far as possible.


Thanks in advance for your help.

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Answer by Bunny83 · Dec 19, 2014 at 08:20 AM

Not yet. The lack of scripting access to the InputManager was and still is one of the greatest shortcomings of Unitys input system. According to this feature request it's a planned feature but it might take some time (weeks, month, years, ...) until it's actually implemented.

So at the moment the answer is simply: No.

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avatar image Alieos · Dec 19, 2014 at 10:35 AM 0
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great... just great...

Thanks for the reply, btw.

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