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GenericMenu and ContextMenu question
i have a script that allows me to create an empty .txt in my assets for writing notes and the like, and i was wondering if there was a way to add my create function to the context menu within the project pane. i kno genericmenu is supposed to add custom drop downs but the example says for custom windows. and contextmenu only adds to objects with the script assigned to them.
is there a way to accomplish this? i can keep using my menuItem at the top, but id rather have it listed with all the other choices within the context menu.
Answer by troien · Nov 05, 2014 at 11:48 AM
You can do that by adding it to the Assets/Create menu item. Since the project view uses the same dropdown.
Also:
ContextMenu is used for a contextmenu in the inspector of your component
MenuItem is used for a contextmenu anywere else (Note that this needs to be placed in a script inside the Editor folder)
using UnityEngine; using UnityEditor;
public class EditorExample { [MenuItem("Assets/Create/YourNameHere")] static void YourMethod() { // Your code here } }
ya, i had actually found that out shortly after i postd my question, but it hadnt been approved yet so i couldnt take it down. but now others can find the answer
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