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Blender to Unity gets corrupt!
Hi there,
I got a problem.!
I made some blender models for my 3d game. Know I imported them too unity, Some faces are gone. Can i fix this in Unity or do i need to fix the models?
Here is pics,
skarmavbild-2018-01-15-kl-103344.png
(36.0 kB)
skarmavbild-2018-01-15-kl-103424.png
(45.4 kB)
Comment
Seems like the normals of the faces are pointing in the wrong direction. You could set Normals to Calculate in the import settings of the model int unity and see if it changes the visibility. If this does not help press Ctrl-N in Edit-$$anonymous$$ode (with all faces selected) in Blender to recalculate the normals.
Your answer
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