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Question by austint30 · Jan 15, 2014 at 01:39 AM · ifdirectional light

How to check if a GameObject is active in an if statement

I am trying to make the skybox change when the Directional Light is on or off, but I am having trouble. I looked everywhere and can't seem to find a working answer.

Code:

 #pragma strict
 
 var light : GameObject;
 var NightSky : Material;
 var DaySky : Material;
 
 function Start () {
 
 }
 function Update () {
 if ( light.active(false)){
 RenderSettings.skybox = NightSky;
 }
 if ( light.active(true)){
 RenderSettings.skybox = DaySky;
 }
 
 
 
 }

Can you edit it for me so it works? Thanks a lot.

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Best Answer

Answer by Owen Burk · Jan 15, 2014 at 02:53 AM

Try this

 if (GameObject.activeInHierarchy === true)
 {
      //blah blah blah blah
 }

This is a link --> http://docs.unity3d.com/Documentation/ScriptReference/GameObject-activeInHierarchy.html

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avatar image austint30 · Jan 16, 2014 at 09:25 PM 1
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Thank you so much! It worked!

avatar image BadSeedProductions · Dec 17, 2019 at 10:13 PM 0
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C#

     if (GameObject.activeInHierarchy == true)
      {
           //blah blah blah blah
      }
 

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