Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by simpleone · May 02, 2011 at 05:50 PM · cursorpausestandalonevisibleformat

Standalone problem with cursor 3

I know I asked this before but I finally got a script togheter so my game could be paused in standalone pc format but I still got the problem that my cursor don't wanna show up when I pause... could someone edit my script fast please ? Thanks very much!

var guiSkin: GUISkin; var nativeVerticalResolution = 700.0; var isPaused : boolean = false;

function Update() {

 if(Input.GetKeyDown("escape") && !isPaused)

{ print("Paused"); Time.timeScale = 0.0; isPaused = true; } else if(Input.GetKeyDown("escape") && isPaused) { print("Unpaused"); Time.timeScale = 1.0; isPaused = false;
} }

function OnGUI () {

// Set up gui skin GUI.skin = guiSkin;

// Our GUI is laid out for a 1920 x 1200 pixel display (16:10 aspect). The next line makes sure it rescales nicely to other resolutions. GUI.matrix = Matrix4x4.TRS (Vector3(0, 0, 0), Quaternion.identity, Vector3 (Screen.height / nativeVerticalResolution, Screen.height / nativeVerticalResolution, 1));

if(isPaused) { // RenderSettings.fogDensity = 1; if(GUI.Button (Rect((Screen.width)/3,440,60,40), "Quit", "button2")) { print("Quit!"); Application.Quit(); } if(GUI.Button (Rect((Screen.width)/3,360,60,40), "Restart", "button2")) { print("Restart"); Application.LoadLevel("3"); Time.timeScale = 1.0; isPaused = false; } if(GUI.Button (Rect((Screen.width)/3,280,60,40), "Continue", "button2")) { print("Continue"); Time.timeScale = 1.0; isPaused = false;
}

}

}

@script AddComponentMenu ("GUI/Pause GUI")

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image simpleone · May 02, 2011 at 05:50 PM 0
Share

Something weird happen in the beginning of the script but I hope u know what I mean...

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Standalone problem with cursor 2 Answers

How to disable pausing on main menu drop down? 0 Answers

Cursor not working after changing scene 1 Answer

Standalone problem with cursor 1 Answer

add lockcursor to pause menu script?? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges