Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 15, 2014 at 09:29 AM by Benproductions1 for the following reason:

Duplicate Question

avatar image
0
Question by BonyYousuf · Jan 14, 2014 at 06:59 PM · error messageeditor-error

Weird Problem with optional function parameter

I am having the most weirdest problem. I have an empty game object on which i attach a script name Test.cs

I can not have any function with optional parameter within Test.cs. If I do it gives me the following error on the component tab "The associated script cannot be loaded. Please fix any complie errors and assign a valid script". But note that there is no error on the console. More interesting thing is, I have been testing different things and I found out that as long as I am in a namespace it causes this issue. If I am not in a namespace, it doesn't.

The following code works

 using UnityEngine;
 using System.Collections;
 using Widgets;
 
 public class Test : MonoBehaviour{
 
     void foo(int index = 1)
     {
 
     }
 }


However this does not work as I add the namespace

 using UnityEngine;
 using System.Collections;
 using Widgets;
 
 namespace Widgets {
 public class Test : MonoBehaviour{
 
     void foo(int index = 1)
     {
 
     }
 }
 }


And the following works since I remove the optional function parameter

 using UnityEngine;
 using System.Collections;
 using Widgets;
 
 namespace Widgets {
 public class Test : MonoBehaviour{
 
     void foo(int index)
     {
 
     }
 }
 }


This bizarre problem is driving me crazy. Please help

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GameVortex · Jan 14, 2014 at 07:51 PM 0
Share

It appears to be an ongoing issue in unity. **Here** is a forum thread discussing it. At the moment it seems the only solution is to not use optional parameters. It is not really an answer though, so I did not put it as one.

avatar image BonyYousuf · Jan 15, 2014 at 07:04 AM 0
Share

Ah thanks for infor$$anonymous$$g. I thought I was the only one having this issue.

avatar image DaveA · Jan 15, 2014 at 07:31 AM 0
Share

I think GameVortex has given the answer: don't do it

avatar image Benproductions1 · Jan 15, 2014 at 09:29 AM 0
Share

Duplicate Question: http://answers.unity3d.com/questions/361976/are-namespaces-supported-in-unity-4.html

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

compile errors 1 Answer

Visual Studio error for referenced scripts 2 Answers

"Speech recognition is not supported on this machine". 1 Answer

ensure read /write is enabled in the partical system texture 1 Answer

¿Por qué ya no puedo compilar libil2cpp?... error. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges