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This question was closed Oct 21, 2015 at 09:46 AM by ar4ta for the following reason:

The question is answered, right answer was accepted

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Question by ar4ta · Oct 21, 2015 at 09:34 AM · instantiatespawncloneinvokerepeating

How to stop instantiate spawn ?

Anybody know how can i stop cloning object when the game finish / times up ? I'am using InvokeRepeating to clone object, this is the script :

 using UnityEngine;
 using System.Collections;
 
 public class SpawnerScript : MonoBehaviour {
 
     public float spawnTime = 5f;
     public float spawnDelay = 3f;
     public GameObject[] myPrefab;
 
     void Start () {
         InvokeRepeating ("Spawn", spawnDelay, spawnTime);
     }
 
     void Spawn() {
         // Instantiate a random prefab
         int notPrefabIndex = Random.Range (0, myPrefab.Length);
         Instantiate (myPrefab [notPrefabIndex], transform.position, transform.rotation);
     }
 
 }    

Thanks before..

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Answer by allenallenallen · Oct 21, 2015 at 09:35 AM

Simple. Look at the API: http://docs.unity3d.com/ScriptReference/MonoBehaviour.CancelInvoke.html

 if (/*Game over condition met*/){
     CancelInvoke("Spawn");
 }
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avatar image ar4ta · Oct 21, 2015 at 09:45 AM 0
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Oh ya, thanks :)

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