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Question by digitaldebonaire · Mar 10, 2014 at 03:08 AM · c#javascriptfunctiontranslate

Translate this statement from .js to C#

I am doing a tutorial on CG cookie. the script is all in Javascript and I thought It would be a good exercise to try to write the same code in C#, I got stuck on implementing this function though. In Javascript it is:

 `function CalculateAimPosition(targetPos : Vector3)  
   {  
 var aimPoint = Vector3(targetPos.x + aimError, targetPos.y+aimError, targetPos.z+aimError);  
 desiredRotation = Quaternion.LookRotation(aimPoint);  
 }`

I am trying to write this in C# since my C# skills need work. I tried:

  void CalculateAimPosition (Vector3 targetPos)

{
aimPoint = Vector3(targetPos.x + aimError, targetPos.y+aimError, targetPos.z+aimError);
desiredRotation = Quaternion.LookRotation(aimPoint);

}

I get an error that says 'void' cannot be used in this context. I know I am doing something wrong but I can't quite figure out what.

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Answer by robertbu · Mar 10, 2014 at 03:10 AM

The error listed is likely to be a line or two before this function. As for this function, try this:

 void CalculateAimPosition(Vector3 targetPos)
 {
     Vector3 aimPoint = new Vector3(targetPos.x + aimError, targetPos.y+aimError, targetPos.z+aimError);
     desiredRotation = Quaternion.LookRotation(aimPoint);
 
 }
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avatar image digitaldebonaire · Mar 10, 2014 at 03:33 AM 0
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That worked, why did you use 'new Vector3' ins$$anonymous$$d of just vector3 in aimPoint = new Vector3 ?

avatar image robertbu · Mar 10, 2014 at 04:15 AM 0
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The 'new' is required in C#. Take it out and see the compiler complain.

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Answer by SirCrazyNugget · Mar 10, 2014 at 03:18 AM

 //declared elsewhere as specified types (or int for aimError though doubtful)
 float aimError;
 Quaternion desiredRotation;

 //should hopefully be something like this:
 void CalculateAimPosition(Vector3 targetPos){
     Vector3 aimPoint = Vector3(targetPos.x + aimError, targetPos.y + aimError, targetPos.z + aimError);
     desiredRotation = Quaternion.LookRotation(aimPoint);
 }

Just make sure something isn't trying to return a value from CalculateAimPosition and you're not already embedded in another function.

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