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Which specular shader to use on mobile?
So there are 3 possibilities:
Specular
Mobile/Bumped Specular
Mobile/Bumped Specular (1 Directional Light)
Mobile ones should be faster, right? But why is there no (normal) Specular
in the Mobile
section? Is normal specular lighting expensive?
I am not using any specular maps right now - should I go for Mobile/Bumped Specular
and leave the bump map null
or should I stay with Specular
?
Also, what's the difference between the last 2? The latter is faster because it only uses 1, directional, light?
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