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Saving Network.Instantiates on server / Assigning Networkview owner?
Hi i have a little multiplayer game witch runs like Master server/client. In my game players can Network.Instantiate small objects, but when they disconnect everything they have Network.Instantiated disappears, i would like for the server to be the owner of the objects so that the objects only disappears when the server shuts down.
I have thought about making the Server Player the owner of the instantiated objects but i cant seem to find a way to do it.
Anybody knows about any way of doing this?
Can't you just have the player give the command to instantiate, and ins$$anonymous$$d of actually doing the instantiating have it send the gameObject,position and rotation to the server and have the server do the actual instantiation?
Answer by Zhapness · Apr 30, 2011 at 01:29 AM
Never mind lol found out 5 mins later i just had to remove network view from the objects.
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