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Question by iiNsane · Jan 30, 2011 at 10:47 PM · importexportmeshesudk

Export From UDK into Unity?

Is it possible to import things that I make in UDK into Unity 3d? I like the way you make levels in UDK better but I like the simplicity of putting things together in Unity better.

So is it possible to export stuff from UDK and import into Unity?

Thanks

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avatar image Ubergaga · Sep 10, 2015 at 06:30 PM 0
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hi , I tried the fbx export and I must say I was impressed but the lightmaps are wrong does anybody know a fix for this ?

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Answer by Peter G · Jan 30, 2011 at 10:53 PM

No, different file formats for scenes (which is what you really wanted), plus you might violate the UDK's terms. I don't know how it is structured, but you could avoid the royalties of the UDK's EULA illegally.

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Answer by ckfinite · Jan 30, 2011 at 10:52 PM

No. Unity and UDK do not talk whatsoever. You can take general assets (i.e. textures StaticMeshes), but not levels.

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avatar image Peter G · Jan 30, 2011 at 10:57 PM 0
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Beat me to it :)

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Answer by sereda008 · May 27, 2011 at 08:03 PM

You can now. The new UDK versions can export entire levels as .fbx.

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avatar image cadviz · May 30, 2014 at 03:36 AM 0
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I wish if You post a link [Telling how...!!?]

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Answer by DaveA · May 27, 2011 at 08:57 PM

Years ago I wrote a t3d to x3d converter. That could be adapted to Unity. Do they still export t3d files?

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