Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Owen Burk · Jan 14, 2014 at 12:12 AM · importblenderanimations

Animations not importing from Blender

This might be more of a Blender question but I have made two actions in Blender that are saved and are both there when I open up Blender but when I import the model into unity the only animation is the default take and it is whatever animation I last worked on. If anyone has Blender experience it would be awesome if you could help me.

Comment
Add comment · Show 9
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Jan 14, 2014 at 12:24 AM 0
Share

I've done it both ways. In your animations tab, where it shows 'Source Take' is Default take the only thing there or are there others in the dropdown?

avatar image Owen Burk · Jan 14, 2014 at 12:28 AM 0
Share

So I should make one long animation and then cut it up in the inspector?

avatar image Owen Burk · Jan 14, 2014 at 12:29 AM 0
Share

Default take is the only one. I don't see source take though.

avatar image Owen Burk · Jan 14, 2014 at 12:31 AM 0
Share

Chopping it up worked but it seems like not the best way to do it.

avatar image getyour411 · Jan 14, 2014 at 12:32 AM 0
Share

alt text

ss1.png (33.8 kB)
Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by getyour411 · Jan 14, 2014 at 12:18 AM

I've had my share of struggles w/ Blender and Unity imports. I think I've seen what you are describing - on the Unity Animation Import tab (where default take is showing) in the Clips area there is a +/-, click that and see if allows you to select a portion of the default take (i.e.) you can also name your clips there.

If it wouldn't be a huge disruption to your workflow, it's worth taking a look at Mecanim. I've abandoned all Blender animations and am really enjoying the reusability of Mecanim

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

mixamo to blender multiple animations 0 Answers

reimport blender does't seem to do anything? 2 Answers

Multiple copies of actions from Blender-exported FBX 1 Answer

Importing Blender Animations to be played in-game 3 Answers

Blender to Unity - which export format is best? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges