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Projecting Texture to Mesh
Dear Unity Community.
I am new to Unity and I need your help. I have an idea to make a custom viewer for my 3D reconstructed mesh. So, for people that is not familiar with it, it is basically a method that convert 2D photo sequence to 3D mesh using a method called structure from motion. So, the output of the SfM is mesh and number of cameras. The idea is that I load the mesh and cameras (as projector) to Unity. Next, I want that if I click a button related to a certain camera, then the image that seen by that camera is projected to the mesh.
example image that seen by the camera: So, the thing that I want to ask is, which method is better to put the image as texture to the mesh? Should I make UV map for each image and later switch it on and off or can I just use projector to project the image to the mesh from each projector? But I think, if I use projector, the texture resolution must be square. Since my images is not square, so it is impossible, isn't it? Or does any of you have different idea or suggestion about how to do it?
Thank you very much.
@resindraburiza Have you found a resolution for your problem? I have a collection of meshes, which altogether consist a room and want to project a 360 image on them.