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Question by tomasdubo · Jan 13, 2014 at 09:18 PM · charactercontrollerboxcollidercollid

Character controller collision problem

I tried to make a simple moving with character controller, but the player is not a capsule so i made another box collider attached with player object and add it in children. Like in this photo, but box collider doesn´t function. I try to find any possible how can i use character controller and box collider.alt text

alt text

1505107_718307944853945_1657919530_n.jpg (83.3 kB)
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avatar image getyour411 · Jan 14, 2014 at 07:41 AM 0
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Did you place them on different layers?

avatar image thornekey · Jan 14, 2014 at 07:43 AM 0
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in future print screen? it looks like youve taken this with a potato.. jksjks.. hehe im wondering.. is the object animated? could be an issue.

avatar image tomasdubo · Jan 14, 2014 at 09:28 AM 0
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I made empty child objects with colliders attached ins$$anonymous$$d. But it still didn´t work. I´m sorry for print screen, i wasn´t on my computer. Object is not animated.

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Answer by SunnyChow · Jan 14, 2014 at 07:46 AM

CharacterController doesn't work that way. It only counts its own capsule and simulate physics in a weaker way so that it saves workload. You should use Rigidbody. you can set the rigidbody's value "isKinematic" as true if you want it less realistic.

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avatar image tomasdubo · Jan 14, 2014 at 09:31 AM 0
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Thank you i read that there is possible when you made empty child objects with colliders attached ins$$anonymous$$d, but it still doesn´t work. I know that i can use rigidbody with forces, but i wanna know if there any possible how to controll not capsule object with character controller.

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