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How to create a menu by pressing a key
Hi everyone.
I'm using this JS right now to freeze the gameplay by pressing the 'b' key;
private var showingCursor = false;
function Start(){
Screen.showCursor = false;
}
function Update(){
//check if pause button (escape key) is pressed
if(Input.GetKeyDown("b")){
//check if game is already paused
if(showingCursor == true){
Screen.showCursor = false;
showingCursor = false;
Time.timeScale = 1;
AudioListener.volume = 1;
}
//else if game isn't paused, then pause it
else if(showingCursor == false){
Screen.showCursor = true;
showingCursor = true;
Time.timeScale = 0;
AudioListener.volume = 0;
}
}
}
But now, when i press 'b', a menu should be created with buttons. How to do that?
I thought it should maybe something like this;
var menu = false;
private var showingCursor = false;
function Start(){
Screen.showCursor = false;
}
function OnGUI ()
{
GUI.skin = mySkin;
GUI.Box (Rect (10,10,400,1000), "Main Menu");
if (GUI.Button (Rect (85,50,250,30), "Resume game")) {
menu = false;
}
if (GUI.Button (Rect (85,50,250,30), "Go to menu")) {
Application.LoadLevel(0);
}
}
function Update(){
//check if pause button (escape key) is pressed
if(Input.GetKeyDown("b")){
//check if game is already paused
if(showingCursor == true){
Screen.showCursor = false;
showingCursor = false;
Time.timeScale = 1;
AudioListener.volume = 1;
menu = false;
}
//else if game isn't paused, then pause it
else if(showingCursor == false){
Screen.showCursor = true;
showingCursor = true;
Time.timeScale = 0;
AudioListener.volume = 0;
menu = true;
}
}
}
But i was wrong. Someone can help me?
Comment
Best Answer
Answer by DaveA · Jul 14, 2011 at 10:41 PM
In OnGUI:
function OnGUI()
{
if (menu)
{
GUI.skin = mySkin;
GUI.Box (Rect (10,10,400,1000), "Main Menu");
if (GUI.Button (Rect (85,50,250,30), "Resume game")) {
menu = false;
}
if (GUI.Button (Rect (85,50,250,30), "Go to menu")) {
Application.LoadLevel(0);
}
}
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