Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Donilias · Jul 14, 2011 at 10:29 PM · menukeycreate

How to create a menu by pressing a key

Hi everyone.

I'm using this JS right now to freeze the gameplay by pressing the 'b' key;

     private var showingCursor = false;
 
 function Start(){
 
 Screen.showCursor = false;
 
 }
 
 function Update(){
 
     //check if pause button (escape key) is pressed
     if(Input.GetKeyDown("b")){
 
         //check if game is already paused       
         if(showingCursor == true){
         Screen.showCursor = false;
         showingCursor = false;
         Time.timeScale = 1;
         AudioListener.volume = 1;
         }
 
         //else if game isn't paused, then pause it
         else if(showingCursor == false){
         Screen.showCursor = true;
         showingCursor = true;
         Time.timeScale = 0;
         AudioListener.volume = 0;
         }
     }
 }
 

But now, when i press 'b', a menu should be created with buttons. How to do that?

I thought it should maybe something like this;

 var menu = false;
     private var showingCursor = false;
 
 function Start(){
 
 Screen.showCursor = false;
 
 }
 
 function OnGUI () 
  {
     GUI.skin = mySkin;
     
     GUI.Box (Rect (10,10,400,1000), "Main Menu");
     
     if (GUI.Button (Rect (85,50,250,30), "Resume game")) {
         menu = false;
     }
 
     if (GUI.Button (Rect (85,50,250,30), "Go to menu")) {
         Application.LoadLevel(0);
     }
 
 }
 
 function Update(){
 
     //check if pause button (escape key) is pressed
     if(Input.GetKeyDown("b")){
 
         //check if game is already paused       
         if(showingCursor == true){
         Screen.showCursor = false;
         showingCursor = false;
         Time.timeScale = 1;
         AudioListener.volume = 1;
         menu = false;
         }
 
         //else if game isn't paused, then pause it
         else if(showingCursor == false){
         Screen.showCursor = true;
         showingCursor = true;
         Time.timeScale = 0;
         AudioListener.volume = 0;
         menu = true;
         }
     }
 }

But i was wrong. Someone can help me?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DaveA · Jul 14, 2011 at 10:41 PM

In OnGUI:

 function OnGUI()
 {
   if (menu)
   {
     GUI.skin = mySkin;
 
     GUI.Box (Rect (10,10,400,1000), "Main Menu");
 
     if (GUI.Button (Rect (85,50,250,30), "Resume game")) {
         menu = false;
     }
 
     if (GUI.Button (Rect (85,50,250,30), "Go to menu")) {
         Application.LoadLevel(0);
     }
  }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Terrain Menu is gone in the MenuBar. 3 Answers

menu issue and mouse click 0 Answers

I can't find my scriptable object though I've creat asset menu... 1 Answer

changing from mouse click to keys 0 Answers

How do you create a menu using C# in Unity? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges