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Question by rct3fan24 · Sep 03, 2013 at 05:01 PM · function update

Firing things really fast?!

So in my game, I have a bullet fire script. Here's the part that controls the timing:

 static var rate:int = 40;
 
 //BulletShot function
 
 function Update()
     {
         timer++;
     
         if(Input.GetMouseButton(0) && timer > rate)
         {
             BulletShot();
             timer = 0;
         }
     }
 

The problem is that when I run the exported game, and I have it at a low graphics setting, your fire rate is STUPIDLY fast. Is there any easy way I can fix this?

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Answer by Meater6 · Sep 03, 2013 at 05:05 PM

Well, if your rate is less than 1, it will fire every frame. Update runs every frame, so when 1 frame passes, timer increases by 1.

What you probably want to do is:

 timer += Time.deltaTime;

This allows you to control the time between shots, not the frames between shots.

I hope this helps! :)

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avatar image rct3fan24 · Sep 03, 2013 at 06:14 PM 0
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Thank you! This worked, but I had to make it "timer += Time.deltaTime * 60" because it went waaaay too slow.

The rate is by default set to 40. I should probably add that.

avatar image Meater6 · Sep 03, 2013 at 09:38 PM 0
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Um, if that works for you, it should be fine. What you have done is every 2/3 or (40/60) seconds pass, you fire. I would actually decrease your rate to something like 0.5, and leave the timer alone.

Just my opinion, do what you want.

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