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Question by mentalshark · Mar 31, 2014 at 11:25 PM · rotationangleclamplimit

How do I limit the vertical rotation of a camera?

I have been having issues trying to limit the rotation of my camera on the x axis. I want to learn how to code my own first person view script and do not want to use unity's pre built assets. I have looked into Mathf.Clamp but couldn't get that to work, so I tried to use euler angles. I just want the camera to only be able to look up a certain amount of degrees, and the same when you look down. Can someone please help. (javascript please.)

pragma strict

var YMouseSpeed : float = 10; var min : float = 0; var max : float = 90; var angle : float = 0;

 function Update () {
     
     transform.Rotate(Vector3(Input.GetAxis("Mouse Y") * Time.deltaTime * YMouseSpeed * -10, 0, 0));
     
         
     if (angle < min)
         angle = min;
     if (angle > max)
         angle = max;
     transform.eulerAngles.x = angle;
 }
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avatar image Lo0NuhtiK · Mar 31, 2014 at 11:37 PM 0
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http://answers.unity3d.com/questions/141775/limit-local-rotation.html

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