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Question by LightJelly · Feb 16, 2016 at 01:11 PM · cameracontrollercamera-movementcamera rotateoculus

Unity Oculus camera issue

Hello all, I'm a relatively new to Unity and Oculus integration.

I'm working on a 3D puzzle multiplayer game with Oculus integration, one of the mechanics deals with vision, that when you "look" at a certain object It triggers an end game state.

I am using a modified version of the RigidbodyFirstpersonController from the Standard Asset, I have a gameobject as the player with all the scripts( controller, vision detection, etc.), and a MainCamera attached to it as a child.

As of now it works without Oculus (kinda), the problem rises when I rotate the Oculus headset, it only moves the MainCamera, but not the gameobject, which is an issue because the vision detection script relies on a forward vector that stems out of the gameobject.

I'm wondering if it is somehow possible to sync/align the gameobject's rotation and the cameras so that when you rotate the Oculus headset the gameobject also rotate with it. (kind of like move your feet with you camera).

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avatar image LightJelly · Feb 19, 2016 at 11:56 PM 0
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Can anyone help?

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