Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by barbur · Apr 14, 2011 at 09:36 AM · texturewwwloadimageintotexture

LoadImageIntoTexture on iPhone from the device disk

Hello all,

I am loading a texture from the iphone disk but I am always getting a question mark or black texture. On the editor works perfect. Here is my code:

WWW www = new WWW("file://" + ConfigGame.GetiPhoneDocumentsPath() + "/ExtraLevels/World3/WorldSelectionWorld4.png");
    m_TextureWorld[3] = new Texture2D(256, 256, TextureFormat.RGB24, false);
    www.LoadImageIntoTexture(m_TextureWorld[3]);

What am I doing wrong? The texture is a png and in RGB24 and everything just looks fine!!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3

Answer by yoyo · Apr 14, 2011 at 05:03 PM

You need to wait for the download to complete -- even though the file is on your local disk, there is still time involved to access the file system and load the texture, and the WWW class goes through its normal asynchronous operations.

You should run the code fragment above in a coroutine, and "yield www;" to wait for it to finish.

See the docs for more info.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image barbur · Apr 15, 2011 at 07:06 AM 0
Share

Thanks now it is working! I read in some forum thread that if the www file you are downloading was from a local path we do not need to yield, but we need it!! thanks :)

avatar image yoyo · Apr 15, 2011 at 03:19 PM 0
Share

Glad it worked. Please mark this as the correct answer, thanks!

avatar image DanjelRicci · Mar 08, 2013 at 02:35 PM 0
Share

I know this is very old, but I'm already using the yield command, and it still return me a black texture (only on iOS; on $$anonymous$$ac editor it's working fine)...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Image loaded with LoadImageIntoTexture gets inverted 0 Answers

Loading Images using WWW into a different texture format 2 Answers

Glitch when using WWW.LoadImageIntoTexture(...) 2 Answers

Webplayer crash on LoadImageIntoTexture call 1 Answer

Is there a way to replace the question mark in the WWW.LoadImageIntoTexture? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges