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How limited are you when writing shaders in Unity free?
I was wondering if you can create advanced shaders like compute or other Dx11 shaders in Unity free. So basically are there any limitations other than ones ability? I'm still a noob to programming but thanks to everybody's help, especially unitycookie, I'm learning.
This looks well written for any starter to writing shaders : http://unitygems.com/noobshader1/ . Not an answer to your question though, sorry. As a guess I would say absolutely (Unity had a DX11 competition, this is what I'm basing my guess on).
Ha. It is funny you mentioned unitygems. Right after posting this question I went to that site and read the tutorial. It's very helpful. Also has links to Nvidia CG documentation. Thanks
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