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Question by vinny1945 · Mar 03, 2021 at 12:04 PM · rigidbodyplayerscript.gravity

PlayerMove script affecting gravity.

So I have a rigid body movement script and whenever I turn on the script the gravity is very slow. The gravity is the default -9.81.

Here is the movement script:


using System; using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMove : MonoBehaviour {

 Rigidbody rb;
 Vector3 velocity;
 float moveSpeed = 4.0f;

 // Start is called before the first frame update
 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }

 // Update is called once per frame
 void Update()
 {
     UpdateMovement();
 }

 void UpdateMovement()
 {
     Vector2 inputDir = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
     inputDir.Normalize();

     Vector3 velocity = (transform.forward * inputDir.y + transform.right * inputDir.x) * moveSpeed;

     rb.velocity = velocity;
 }

}

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avatar image benjaminfranklineatsfruit · Mar 03, 2021 at 02:52 PM 0
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@vinny1945 Could you maybe explain what you are trying to achieve? Because I see a lot wrong with your code. :)

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