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Question by hannm · Jan 12, 2014 at 04:29 AM · objectactiveitemappear

Activating Game Objects

hey guys, sorry if this is a simple question but im fully stumped...

i wanna make it so when i pick up a item it makes another item visble... for exsample i want it so if i press E on a bsic white box it goes away and makes it so another box shows up and becomes visble... is there any scripts that make it so i can pick up white box with E and it sets the other box to active so it appears on stage??

thanks heaps

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Answer by Doeko · Jan 12, 2014 at 11:27 AM

Depending on what oyu want to achieve you can do a number of different things.

You can use

 gameObject.SetActive(false);

however it will also disable the entire object's tree (the lower levels). If you just want it to become invisible and nothing else, it is better (imo) to use

 gameObject.GetComponent<MeshRender>().enabled = false;
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Answer by edcarlo · Jan 12, 2014 at 11:22 AM

You can activate gameObjects by this:

gameObject.SetActive(true);

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Answer by morbidcamel · Jan 12, 2014 at 11:39 AM

Afraid not - you have to write it yourself. It should be simple enough once you go through some scripting tutorials. You can use GameObject.SetActive to activate or deactivate an object

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