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Question by
CyberMew · Feb 27, 2014 at 05:39 PM ·
2dcollisioncollidercollider 2dcompound collider
Ignore child intercollision, not parent-parent
I have a ragdoll object made of up several objects (and box colliders). I do not wish it limbs/torso to collide with one another, yet be able to collider with other ragdolls.
How can I go about doing that?
EmptyObject
-torso
-head
-armupperleft
-armlowerleft
-armupperright
-armloweright
-legupperright
-leglowerright
-legupperleft
-leglowerleft
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